David Stubenvoll Podcast
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Participants in this podcast include David Stubenvoll (DS) and
Gian Trotta (GT).
GT:
I’m your host. eBizQ’s Gian Trotta. Today, we’re joined by
David Stubenvoll, CEO and co-founder of an interesting company called Wowza
Media Systems. Eleven months ago they launched Wowza Media Server Pro, the award
winning flash streaming serving software solution. Since then, they’ve
racked up over 3,700 global licensees across various different industries (Editor's
note: since this podcast was recorded, the number has jumped to 4,400 licensess).
These include CDNs, service providers and enterprises that are looking to effectively
expose and share internal information assets.
As is often the case, doing so effectively allows a company to
provide a service as a product for customers so the net result is a
full win/win. As one example, Macy’s is using Wowza for
internal employee training while the Tampa Bay Buccaneers are using it
to provide life post-game press conferences and game analysis. The BBC
is employing it as the powering force behind their music archive while
top global CDNs -- that’s Content Delivery Networks
– and service providers like Interoute, Yonden Media Works
and StreamGuys are also using Wowza. Dave, I want to thank you for
taking the time to join us today.
DS:
Hi Gian, thanks for having me.
GT: Dave, obviously first question that
springs to mind is why Wowza? It’s a bit of an unusual name
and what’s the desired response from your customers?
DS: We want to get the WOW into video, not
only from an eye popping perspective where you see great video but also
from a price and performance perspective. As an example, I’ve
been speaking with someone and when I’ve mentioned our latest
pricing, they’ve responded “WOW –
za!” so it’s a perfect name.
GT: OK, it’s also begs the
headline “Wowza, Yowza!”
DS: Right.
GT: ...which may or may not appear on the top of this Podcast. But, semantics
aside, can you tell us what Wowza does? How your company started and is your
objective really to enable integration or external publishing?
DS: So, Wowza started about two years ago when my co-founder, Charlie
Good and I, left Adobe, actually and decided to try something new. It’s
one of these products that was actually created by accident.
GT: Like Ivory Soap?
DS: Absolutely. We began doing a very
simple video blogging solution that wrapped, actually Flash Media
Server, our primary competitor with a WordPress core and we quickly ran
into problems with Flash Media Server. It wouldn’t work the
way we wanted, it was priced ridiculously, it kept failing and telling
us it was alive so not knowing at all what we’re getting
ourselves into, we decided to write our own. And, we did, very quickly
and while our initial service didn’t exactly rock the world,
people started asking us about our server and we had our first sale of
the server in 20 minutes of a first phone call. And it led us to
believe, “Huh, there might be a different business here.
Maybe we should sell some software.”
So, we actually went back and completely re-architected the
system, built it again from scratch using a fresh sheet of paper and
came up with the Wowza Media Server and it was architected from the
ground up to be an industrial strength media server and it performed
tremendously well. Wowza itself is a media software server company and
what’s interesting about us is that we’re the only
independent media server company out there, we’re the only
ones that don’t have some other interest in either a video
codek or a player or even a protocol so while we started with Flash and
that’s where we are today, we’ll be moving beyond
flash pretty soon so that we can offer our customers a full suite of
video capabilities that can go to, you know, any device, on any
platform, using any codec. That’s where we’re
heading.
GT: Not all developers like agnostic
platforms. Let’s talk about the specific deployments. I
think, again, we’re looking for the breakdown between
internal integration and external publishing.
DS: Those applications, they represent, as
you said, two sort of different, very different applications but we
actually don’t look at it as pure internal and external. We
actually look at it as pure interactive vs. the more passive kind of
experience. So, those that are doing that are doing training such as
Macy’s, Rubbermaid, folks like that, that is where
they’re using the full power of our media server to
communicate bi-directionally with each other. That could be video up to
the server as well as down to the server, text going back and forth,
shared objects, all that sort of great stuff. We see it used internally
in corporations such as Macy’s and Rubbermaid but also
externally with e-learning platforms such as Infolearn and Japan Online
and a number of other folks. And then there’s the more
passive video consumption. So, whether you’re consuming a lot
of video through Modulus or are watching the post-game analysis or a
press release from the Tampa Bay Buccaneers, it’s a bit more
of a passive interaction where, you know, you are consuming that video.
The breakdown for us is probably, it’s not quite
50/50 but it’s fairly close because of that rich ability to
interact is very strong and because we’re built on the Java
platform, it allows us to very easily integrate with your back end
systems and that’s also been a very, very big plus for us and
our customers.
GT: What’s your base system
requirements, David?
DS: Well, what we keep saying is it will
run on a cell phone. We still can’t figure out a good reason
why, but we know it does. We are a pure Java and it’s a
remarkably compact piece of code. The server itself is only about a
megabyte in size so if you can run Java 5 or 6 and have enough memory
to handle that one meg, you can get Wowza Pro to run. The truth is,
though, when you use it in practice, most people are putting it on a
dual core or a quad core machine and even on a dual core machine, we
can handle 2000 concurrent live connections. We’ve got, you
know, various folks doing, you know, dozens of connections up to many
thousand connections on a single machine. What we really run into as
the bottle necks for video on demand is disk I/O. We’re more
limited by how fast you can get the bits off the disk that what the
server itself can handle. And then, with live video, we rapidly get
into problems with internet connectivity – “do you
have enough band width that Wowza can throw out there?”
GT: I wanted to turn to how the service providers see the strategy for
deploying Wowza. Recently, we understand that Interoute is one of your customers
and they’re a very large player…
DS: Interoute does quite a few things.
They are, you know, very large fiber owner in Europe and they do, not
only VOIP but also content delivery networks services and the like.
We’ve been very fortunate that we’ve gotten a
number of content delivery networks to incorporate Wowza, in many
cases, exclusively such as Interoute, Yonden Media Works, StreamGuys,
Nacamar, the list just keeps going on. We’ve also have gotten
deals with companies that are also using our competitor and have
realized that Wowza Pro is a great way to get things done as well,
especially for “live”, we just crush our
competitors in terms of our live performance and stability.
GT: I’ve also read that you have a product for Amazon Elastic
Compute Cloud. Is this essentially Wowza Pro? As SaaS, software as a service?
DS: It’s almost there, right,
it’s pretty much getting towards the software as a service
although you were kind of combining two entities in Amazon and Wowza.
The program in which we’re going this is called the DevPay
program is this interesting hybrid which allows us to license our
software along with hosting services and bandwidth to customers at an
all-inclusive price that’s actually paid to Amazon as opposed
to Wowza. It’s the same Wowza Pro that we offer on our
standard licenses except, of course, that it comes with the hosting and
the bandwidth. This is still a development platform at this point so
you can do anything you want with Wowza Pro in terms of building
significant server side capabilities, building out those programs, you
can use it for chat, video on demand, live video, remote recording, the
whole span. I think what a lot of people think about when they think of
software as a service is it’s in the video space, kind of
like a You Tube or something like that whereas we’re really
providing the infrastructure to our customers and, you know, in a
slightly different way.
The great thing and the compelling thing about these EZ2
platform is that it allows you to easily add and delete servers so you
can expand and contract as your needs require and the bandwidth,
it’s just economically compelling especially for folks that
are doing live events like church services or sports or things like
that where your going to have a large audience over a small span of
time once a month, right. Sunday for four hours, you’re going
to have a whole bunch of concurrent users with all of your customers
watching various services and games. And then the rest of the week,
it’s going to be kind of quiet. So if you have as few as 2000
concurrent connections watching a 512 kilobit stream, you need a
gigabit connectivity to the internet and if you’re going to
pay for that for the whole week, that is ungodly expensive but with
Wowza Pro on EZ2 you don’t have to pay for the time
you’re not using it, you just pay 20 cents a gigabyte and
that price just can’t be beat by any CDN that I’m
aware of today.
GT: All right. Are you finding that, you
know, that’s really the asynchronous pricing plan is why the
market is reacting? And, I mean, your obvious competitors here are
Adobe at present and then perhaps Microsoft in the future. How do you
see your market position playing out vis a vis both those companies in
the future?
DS: So, as we said earlier, we’re
kind of the agnostic player. We are the media server company and our
view of the world is different. Flash is tremendous. Silverlight is
great. Java is wonderful. And, as we’re getting towards this
notion of convergence, right, I want to see my Heroes whether
it’s on my, through my living room or on my desktop or on my
mobile phone, that really means I’ve got one set of protocols
and one kind of codek going to my set top box, so maybe
that’s H264 to my set top box. And then I’ve got
Flash coming to my desktop computer over the RTMP protocol. And then
I’m doing RTP via with 3GPPP video to my mobile phone. Today,
with these disparate systems and these media servers, you know, caring
about more about the client than anything else, a publisher will have
to release a number of disparate systems to meet all of those needs.
In the future with Wowza, you’ll be able to use the
same servers for all of those outlets and that’s very, very
compelling. I think we have been a plus to the adoption of Flash
because now people in with Wowza Pro have the ability and have an
alternative to combine the software from Adobe. I think we’ll
end up being a plus for Silverlight as well and as more and more phones
are powered by Java and these various media players are available for
them, we’ll support those as well. So, in the end, I think we
are going to be a boost to each of these systems and I would say our
relationship with these companies today is cordial, I think
that’s a fair way to say it.
GT: Right. I’ve heard correct and
cordial is the way I’ve often heard it expressed. Both within
neighbors and competitors. But, it sounds likely that our next Podcast
will be streamed on Wowza.
DS: I look forward to that.
GT: I wanted to end with one question that
piqued everyone’s interest which is that in a recent
ComputerWorld story, you compared Wowza to David Hasselhoff and what
could you possibly mean by that?
DS: I think the actually joke that I have
is that we’re the David Hasselhoff of software because
we’re really big in Europe. Most of our sales are actually in
Europe. The adoption there has been absolutely phenomenon and
we’ve got a large number of individual companies, content
providers, social networks and content delivery networks that are built
on top of Wowza Pro, so it’s been great. We’re a
little bit less well-known here in the United States but that is
certainly changing.
GT: You know, channel alpha bill. I wonder
if you’re also big in Japan?
DS: You know, Asia is just starting to come
on. It’s been a little bit slower for Asian adoption but
actually over the last month, we’ve seen a significant
increase.
GT: David, this is all very fascinating but
unfortunately, our time is nearing and end. Where on the Wowza website
can our listeners go for more information?
DS: The best place to go is the home page
of the Wowza website which is at www.wowzamedia.com.
GT: OK, I thank you, David. I thank you for
taking time from a busy schedule and wish you all success.
DS: Thank you so much. This has been a lot
of fun and I look forward to speaking with you again.
GT: OK, thank you. I’d also like
to remind my readers that David has agreed to field any follow up
questions you may want to send in. You can submit a comment on the
Podcast landing page which can be found at
www.ebizq.net/blog/firstlook. This is Gian Trotta thanking you all for
your participation.
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